3-7

I spent most of my recent working time polishing up the system and putting together the subsequent issues using the content I have prepared. My original aim was 10 issues completed to constitute a ‘substantial body of work’ but due to some elements outside my control (delays in receiving interview responses etc) this is looking to be closer to 6 or 7 for the time of submission. This includes two A3 poster issues, one of which has been translated into Chinese so will have two print runs in two different languages.

Poster design tests for the second A3 issue. I have some interest in subverting the tradition of free posters included in video game magazines, in their own way an attempt to establish a culture and create an identity, though one founded around around liking certain products. Giving this space to a game that straddles the avant garde can become a form of empowerment.

I began thinking about how I’ll construct the website, which will run adjacent to the print zines. Originally I had considered keeping a minimal online presence, or not having one at all, to wholly embrace the idea of taking a digital discourse offline. However, gradually I have decided to take a less dogmatic stance. Simply put, I want people to read the articles. If accessibility is a part of my ideology for this publication, it only makes sense that it is online, too. Ultimately there are only so many countries that I will be able to find stockists in, therefore this will help the publication to reach a bigger audience.

I’m thinking closely about what the website’s relationship is to the print version. There were a number of suggestions to adopt the zine’s five column format online. I will likely test this out but I’m not fully convinced as I don’t consider the five trademarks to be some kind of trademark. I want to leave all doors open for evolving the format as is required as this is a project I expect to continue beyond the end of the course.

Print-ready files for the completed issues of PLAYSTYLE:

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