During the writing of the research paper, I had been keen to find some way to allow for the text itself to interface with space, so as to avoid an isolation of its ideas from the actuality it discusses. In some sense, I had hoped that the research paper could in some part become a… Continue reading 2-18: TRANSPARENT METHODOLOGY
Tag: White Cube
2-6: HETEROTOPIAS IN SEQUENCE
Each of the rooms of my gallery simulation are designed in isolation. In a sense, they are wholly individual ‘worlds’, connected only through the game’s mechanics — passing through a ‘door’ will bring the viewer to another, randomly selected room, with no repeats occurring until every room has been viewed at least once. Each iteration… Continue reading 2-6: HETEROTOPIAS IN SEQUENCE
2-4: DIGITAL HETEROTOPIAS
RE-CREATION / MODIFICATION The next stage of my project began with the creation of a 3D model of a single-storey gallery building. Void of any contents, patrons or other components related to the gallery experience, it was intended as a purely ‘physical’ means to an end for virtually simulating the rules of a ‘white cube’… Continue reading 2-4: DIGITAL HETEROTOPIAS
2-2: BETWEEN ART AND SPACE
BETWEEN ART AND SPACE Six transparent glass panels, held together by a reflective stainless steel border, sat under heavy light atop a pedestal in a white-walled, laminate-floored room in a campus gallery building at the University of California Irvine. In the September of 2018 I spent eight hours with the glass cube; an untitled 1972… Continue reading 2-2: BETWEEN ART AND SPACE